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#===========CBX Addres Log===========#
#============START LOGING============#
Crossfire Entry Point : 0x400000
CShell Entry Point : 0x4910000
ClientFx Entry Point : 0x64000000
#===============d3d9=================#
D3D9 Library 0x4FDD0000
D3DPattern 0x4FE50F3C
BeginScene 0x4FE57020
EndScene 0x4FE571B0
DrawIndexPrimitive 0x4FE58840
PresentEngine 0x4FE10EA0
SetTransform 0x4FE52AF0
Function[45] 0x4FE65D70
Function[46] 0x4FE529C0
Function[47] 0x4FE52F80
Function[48] 0x4FE55F40
Function[49] 0x4FE531D0
Function[50] 0x4FE67E80
Function[51] 0x4FE575B0
Function[52] 0x4FE67F30
Function[53] 0x4FE57E40
Function[54] 0x4FE68120
Function[55] 0x4FE53910
Function[56] 0x4FE65110
Function[57] 0x4FE654F0
Function[58] 0x4FE65680
Function[59] 0x4FE67C80
Function[60] 0x4FE67070
Function[61] 0x4FE67AF0
Function[62] 0x4FE65EB0
Function[63] 0x4FE65F60
Function[64] 0x4FE579E0
#================Crossfire.exe==============#
#define DipEngine 0x004C8CC2
#define EndScane 0x0045F9AF
#define PresntEngine 0x004E138F
#================CShell.dll=================#
#define WallHack 0x73A1FC
#define WallHack+A5 0x73A1FD
#define seeGhost 0x73A210
#================CShell.dll=================#
#define ModelNode 0x122AE74
#define WeaponMgr 0x122AF24
#define ReloadAnimRatio 0xC3C
#define NoChange 0xC40
#define KnifeNormalAniRate 0xA70
#define KnifeNormalRange 0xA80
#define DamagePerSec 0x660E64
#define VisibleZoneIndex 0x660DBC
#define DamageZone 0x660E74
#define DamagePerMeter 0x4
#define FallDamage 0x122AF04
#define WallPtr 0x122AF0C
#================PushToconsole==============#
#define PtcPtr 0x70EACC
#define PTCAddy 0x204
#================PalyerCshell===============#
#define Client 0xFB6F0000
#define ClientShel 0x70EAD8
#define FrezePoss 0x5F0
#define FlyAddy 0x864
#define JumpHack 0x4
#define WTW_Offset 0x4
#================Bypass28_3=================#
#define ByPass 0x41A595
#================PlayerBasicInfo============#
#define BasicPlayerInfo 0x115D258
#define Seeghost1 0x88
#define Seeghost2 0x80
#define Seeghost3 0x90
#define C4PalntTime 0x7C
#define MovementDuckWalkRate 0xC
#define MovementWalkRate 0x8
#===============End Log By CBX==========#
#============START LOGING============#
Crossfire Entry Point : 0x400000
CShell Entry Point : 0x4910000
ClientFx Entry Point : 0x64000000
#===============d3d9=================#
D3D9 Library 0x4FDD0000
D3DPattern 0x4FE50F3C
BeginScene 0x4FE57020
EndScene 0x4FE571B0
DrawIndexPrimitive 0x4FE58840
PresentEngine 0x4FE10EA0
SetTransform 0x4FE52AF0
Function[45] 0x4FE65D70
Function[46] 0x4FE529C0
Function[47] 0x4FE52F80
Function[48] 0x4FE55F40
Function[49] 0x4FE531D0
Function[50] 0x4FE67E80
Function[51] 0x4FE575B0
Function[52] 0x4FE67F30
Function[53] 0x4FE57E40
Function[54] 0x4FE68120
Function[55] 0x4FE53910
Function[56] 0x4FE65110
Function[57] 0x4FE654F0
Function[58] 0x4FE65680
Function[59] 0x4FE67C80
Function[60] 0x4FE67070
Function[61] 0x4FE67AF0
Function[62] 0x4FE65EB0
Function[63] 0x4FE65F60
Function[64] 0x4FE579E0
#================Crossfire.exe==============#
#define DipEngine 0x004C8CC2
#define EndScane 0x0045F9AF
#define PresntEngine 0x004E138F
#================CShell.dll=================#
#define WallHack 0x73A1FC
#define WallHack+A5 0x73A1FD
#define seeGhost 0x73A210
#================CShell.dll=================#
#define ModelNode 0x122AE74
#define WeaponMgr 0x122AF24
#define ReloadAnimRatio 0xC3C
#define NoChange 0xC40
#define KnifeNormalAniRate 0xA70
#define KnifeNormalRange 0xA80
#define DamagePerSec 0x660E64
#define VisibleZoneIndex 0x660DBC
#define DamageZone 0x660E74
#define DamagePerMeter 0x4
#define FallDamage 0x122AF04
#define WallPtr 0x122AF0C
#================PushToconsole==============#
#define PtcPtr 0x70EACC
#define PTCAddy 0x204
#================PalyerCshell===============#
#define Client 0xFB6F0000
#define ClientShel 0x70EAD8
#define FrezePoss 0x5F0
#define FlyAddy 0x864
#define JumpHack 0x4
#define WTW_Offset 0x4
#================Bypass28_3=================#
#define ByPass 0x41A595
#================PlayerBasicInfo============#
#define BasicPlayerInfo 0x115D258
#define Seeghost1 0x88
#define Seeghost2 0x80
#define Seeghost3 0x90
#define C4PalntTime 0x7C
#define MovementDuckWalkRate 0xC
#define MovementWalkRate 0x8
#===============End Log By CBX==========#
Semoga Bermanfaat ^_^
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