Base Publik Lost Saga No Delay 14 Oktober 2014, Base Lost Saga + Fitur No Delay 14 Oktboer 2014, Base Lost Saga No Delay Free, Base Lost Saga No Delay Gratis
Fitur Di Base :
[-] Auto On
[-] Protect Rename
[-] Notice
[-] lostsaga.exe + io3DEngine.dll Sudah Digabungkan
[-] Ada Fitur + Byte On No Delay
[-] Tinggal Di Build
[-] Base Publik Brooh
Langsung Aja Nih Basenya :
Semoga Bermanfaat ^^#define WIN32_LEAN_AND_MEAN
#include
#include
#include
//-------------=| Offset |=-------------//
#define a 0xD0239A
//-------------=| Offset |=-------------//
LPTSTR ModulGame = "lostsaga.exe";
LPTSTR ModulGame1 = "io3DEngine.dll";
void Patch(void *adr, void *ptr, int size)
{
DWORD OldProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}
void WritePointer(unsigned long ulBase, int iOffset, int iValue)
{
if (!IsBadReadPtr((VOID*)ulBase, sizeof(unsigned long)))
{
if (!IsBadWritePtr((void*)(*(unsigned long*)ulBase + iOffset), sizeof(unsigned long)))
{
*(int*)(*(unsigned long*)ulBase + iOffset) = iValue;
}
}
}
DWORD WINAPI MemPacth(LPVOID param)
{
while(1)
{
//-------------=| Hoktey Auto On |=------------- //
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA("lostsaga.exe");
DWORD dwPB1 = (DWORD)GetModuleHandleA("io3DEngine.dll");
if (dwPB ,dwPB1 > 0) {
adrMin1 = dwPB + (DWORD)a;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00", 2);
}
Sleep(5);
}
return (0);
}
//=================================================================
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hDll);
if(dwReason == DLL_PROCESS_ATTACH){
MessageBox (0,"Created : Nama Lu Sendiri", "Happy Cheat", MB_OKCANCEL + MB_ICONINFORMATION);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MemPacth, 0, 0, 0);
char strDLLName [_MAX_PATH];
GetModuleFileName(hDll, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "NamadllKamu.dll") <= 0) { // Ganti Dengan Nama dll Kamu
}
}
else if(dwReason == DLL_PROCESS_DETACH)
{
}
}
return TRUE;
}
0 komentar:
Post a Comment